What Video Games Have to Teach Us About Learning and Literacy (P... Cover Art

What Video Games Have to Teach Us About Learning and Literacy (Paperback)

By: James Paul Gee (Author)


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Publisher's note

In a revised edition of his classic study, a professor of education identifies the positive benefits of video games, citing popular titles, including new games on the market, and noting their ability to promote cognitive development, a sense of identity, decision-making abilities, and the establishment of role models. Original. 30,000 first printing.



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