Fantasy Freaks and Gaming Geeks: An Epic Quest for Reality Among... Cover Art

Fantasy Freaks and Gaming Geeks: An Epic Quest for Reality Among Role Players, Online Gamers, and Other Dwellers of Imaginary Realms (Hardcover)

By: Ethan Gilsdorf (Author)


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Review

"[Gilsdorf's] stories - mostly engaging, occasionally poignant and emotional - frequently lead to edifying conclusions."

Gilsdorf is an informative, personable guide....A vicarious peek into an escapist pastime."

Publisher's note

In a blend of travelogue, pop-culture analysis, and memoir, a former role player crisscrosses the world--going to conventions, battling online monsters, camping with medieval reenactors, and more--and asks gaming and fantasy geeks how they balance their escapist urges with the kingdom of adulthood.

Fantasy. Sci-Fi. Role-playing games. Tens of millions of people around the globe today turn away from the "real" world to inhabit others. The online game World of Warcraft has alone lured nearly twelve million users. Who are these game-players and fantasy fans? What explains the irresistible appeal of such escapist adventures? And what could one man find if he embarked on a quest through fantasy world after fantasy world? In an enthralling blend of travelogue, pop culture analysis, and memoir, former role-player Ethan Gilsdorf crisscrosses America, the world, and other worlds, from Boston to California, New Zealand to France, and Planet Earth to the realm of Aggramar. He asks gaming and fantasy geeks how they balance their escapist urges with the kingdom of adulthood. He seeks out those who dream of elves, long swords, and heroic deeds. He hangs out with Harry Potter tribute bands. He goes to fan conventions. He battles online goblins, trolls, and sorcerers. He camps with medieval reenactors. He becomes Ethor, Ethorian, and Ethor-An3. What he finds is funny, poignant, and enlightening.

Annotation

Ethan Gilsdorf might have played a little D&D back when he was an impressionable kid in the 1970s, but he certainly never took a foam sword and shield into the woods dressed in a historically accurate costume. Not that there's anything wrong with that, of course! In his smart and personal look at a gigantic cultural phenomenon, FANTASY FREAKS AND GAMING GEEKS he explores what it is about fantasy and gaming that gets people so hooked. As part of his research, he launches an international expedition, traveling to the place on planet Earth closest to Tolkein's Middle Earth (New Zealand), as well as the woods of South Carolina which are occasionally populated costumed anachronists, and back in time to his own nerdy childhood.



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