Dungeon Master's Guide 2: A 4th Edition D&d Core Rulebook (H... Cover Art

Dungeon Master's Guide 2: A 4th Edition D&d Core Rulebook (Hardcover)

By: Greg Gorden (Author), Mike Mearls (Author) and Robin D. Laws (Author)


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Publisher's note

Provides advice and rules for Dungeon Masters of any experience level in the paragon tier, outlining advanced encounter-building tools from traps to skill challenges while sharing a range of storytelling tips.

Provides advice and rules for Dungeon Masters of any experience level in the paragon tier, outlining advanced encounter-building tools from traps to skill challenges while sharing a range of storytelling tips.

A source of inspiration for Dungeon Masters of any level
This core rulebook for the Dungeons & Dragons"(R) "Roleplaying Game features advice and rules for Dungeon Masters of all levels of experience, with a particular focus on running adventures and campaigns in the paragon tier (levels 11--20). It includes advanced encounter-building tools (including traps and skill challenges), storytelling tips to bring your game to life, new monster frameworks to help you craft the perfect villain, example campaign arcs, a comprehensive look at skill challenges, and a detailed "home base" for paragon-tier adventurers-the interplanar city of Sigil.



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